using System;

namespace Assets.Scripts.GameLogic
{
	public enum ObjAbilityType
	{
		ObjAbility_Control,
		ObjAbility_Move,
		ObjAbility_Skill,
		ObjAbility_ImmuneNegative,
		ObjAbility_ImmuneControl,
		ObjAbility_MoveRotate,
		ObjAbility_ImmuneCrit,
		ObjAbility_Blindness,
		ObjAbility_MoveProtect,
		ObjAbility_RecoverEnergy,
		ObjAbility_Freeze,
		ObjAbility_DeadControl,
		ObjAbiliity_CollisionDetection,
		Max
	}
}
